ConDoc Tags were created to solve a core limitation in SketchUp: you can only assign one tag to a given entity. In past workflows, this forced users to create deeply nested groups—each with a different tag—just to achieve flexible visibility control. It worked, but it was rigid, time-consuming, and hard to modify.
In ConDoc 5, we introduced a tagging system that lets you assign multiple tags to a single group or component. Visibility is still controlled through the SketchUp Tags dialog, but the tagging process is handled through the ConDoc Tags dialog. In practice, it feels like you’re assigning multiple SketchUp tags to one entity. This was a game-changer for model organization and speed in SketchUp.
Any designed space—interior, architectural, or landscape—can be described using four core attributes:
Assigning one tag from each category gives you total control over visibility. This allows you to:

The ConDoc Tags dialog can be opened in several ways:
This gives you the most foolproof, consistent tagging method.
Although you assign tags in the ConDoc Tags dialog, visibility is controlled through the SketchUp Tags dialog.
Within the SketchUp Tags dialog, you’ll find a tag folder called ConDocTools. All ConDoc Tags appear here. When you toggle visibility for a tag off in the SketchUp Tags dialog, any entity assigned that tag in ConDoc will be hidden.
Behind the scenes, the system uses SketchUp’s native hide function to achieve multi-tagging.

In essence, the ConDoc Tagging system sits on top of SketchUp’s native tag system. You’re using the ConDoc Tags dialog to assign multiple tags to a single object, and you’re using the SketchUp Tags dialog to control visibility.
This layered system makes complex organization effortless—while staying compatible with how SketchUp works under the hood.
In addition to the four core categories (LEVEL, ELEMENT, LOCATION, and CONDITION), ConDoc also includes a set of system-level tags that apply across all drawing sets. These tags are used for special visibility control and drawing automation. All of these tags begin with CONDOC_ and appear in the SketchUp Tags dialog.

ConDoc Tags can only be applied to groups and components, not individual faces or edges. This design choice drastically improves performance by reducing the number of entities being scanned and tagged. For best results, always model with edges and faces set to Untagged, then group the geometry before assigning ConDoc Tags.
Make sure your objects have the correct tag assignments. For plan views, entities must be tagged with CONDOC_2D Graphic to appear. If an entity only has the CONDOC_3D Object tag, it will not be visible in plan views. You may need to create a simplified 2D version and assign it the appropriate tag.
Use the CONDOC_Always Off tag. This hides the geometry from all drawing sets and scene generations, but the geometry remains in your model for future reference or iteration. You can toggle it back on via the SketchUp Tags dialog.
These tags help differentiate between how geometry should appear in different views:
CONDOC_2D Graphic is used for geometry that only appears in plan views.
CONDOC_3D Object is used for geometry that appears in sections, elevations, and perspectives, but is hidden in plans.
Often, both are needed: a 3D model of an object with a simplified 2D representation.
Use the CONDOC_Visual Merge tag to eliminate these seams. Apply this tag to the edges where two tagged groups meet (like a new wall joining an existing wall). This tag hides those edges, creating a seamless appearance between adjacent elements.
Yes. Use the CONDOC_Vector or CONDOC_Raster tags to influence rendering mode. These are typically handled behind the scenes, but they give you advanced control for custom workflows, especially in hybrid rendering.
While the system doesn't break, assigning a Level, Element, Location, and Condition tag to each group/component ensures full compatibility with drawing sets, view stacking, and visibility control. It’s the most consistent and predictable way to structure your model.